Design Technology
Curriculum Intent
Curriculum Leader: Mr J Thomas
Curriculum Implementation

We recognise that our curriculum goes beyond what happens in the classroom, and is a broad term that encompasses our wider offer.
Our Knowledge Curriculum: Ambition in the Classrooms
Modelling of the safe use of hand tools, equipment and CADCAM machinery such as 3D printers, Laser cutters and the use of Robotics which are becoming increasingly needed in society Key concepts like communication, design and making are returned to and developed across the curriculum Visualiser and whiteboards used extensively for live modelling, using an “I do, We do, You do” approach which fosters understanding We consistently update our exemplar work to ensure improving outcomes As outcomes progress the work is photographed and recorded in student books Starters and plenaries are used as retrieval activities to challenge and record student learning Students receive peer assessment and self assessment once per project to develop leadership skills and independent abilities to review and improve
Our Character Curriculum: Ambitious Individuals
Strong behaviour management, organisation and routines to ensure students are safe within the workshop We want students to enjoy their learning, this improves engagement encouraging better attendance and behaviour Our lessons have a strong practical element that gives students independence to take risks in a safe environment D&T encourages students to make mistakes and learn from them to build resilience and foster independence We look at a broad selection of designers and themes that allow students to build creativity, understanding and become the designers and architects of tomorrow Teamwork, sharing and problem solving are key pillars of D&T and ensure pupils are set up for their future
Our Cultural Curriculum: Ambition Beyond our Classrooms
Weekly D&T club for KS3 students where students can develop their own projects, work on curriculum models or use CADCAM equipment Annual trips We complete an Eco Lamp Design that highlights the impact on the environment from the products we use We introduce a wide array of D&T disciplines that students can learn and many go on to complete courses in; Resistant materials, Graphics, CADCAM, Robotics, Programming, Electronics. We give all pupils the opportunity to engage with key future technologies such as 3D printing, robotics and CADCAM
KS3
Year 7:
Shoe design and prototyping, focussing on famous designers and artists. - Interior design and architectural modelling including colour theory.
Making a Bird Box inspired by Memphis Group designers, creating a prototype and architectural model
Year 8:
Land Yacht challenge, with prototyping, iterative design and biomimicry using CADCAM including 3D printing and hand tools Mechanism and Engineering, which will include creating a range of solutions for real world problems whin design and engineering Robot challenge; where pupils design, program and create their own robots to meet the needs of a series of challenges
Year 9:
KS4
Design & Technology Curriculum Maps
- Exam Board Specification
Board Specification AQA 4557


